Bullseye League

We are ready for our 2024 Bullseye League season!

Current Team Scores

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2024 Champions
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2024 Runners-Up
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2024 Bullseye League Players

Equipment

Handgun: A .22 rimfire caliber handgun, either pistol or revolver. Two magazines for the pistol are required; each should hold at least five rounds.
Sights: Any sighting system is allowed (iron, or red-dot) No lasers.
Ammunition: Standard- or high-velocity .22 rimfire. The ammunition chosen should function reliably in the handgun and should be accurate. Match-grade ammunition is not required. 30 rounds minimum required (see below).

Safety & Commands

All firearms must remain unloaded on the bench at all times unless the command to “Load” has been given by the range officer. Cylinders must be open, slides locked back, the magazine removed. The commands for each stage of fire are given orally by the range officer. Sufficient direction is given for all participants to understand the commands. At the end of the allotted time for each stage, the RSO will give the command to unload and make safe. Cylinders must be open, slides locked back, the magazine removed.

League Shooters, Game Play & Scoring

The standard match of fire consists of 30 rounds, for a maximum of 300 points. The target turning mechanism is used for the timed- and rapid-fire stages. The match is fired in three stages: slow, timed, and rapid, in the following sequence:

  • Slow fire: 10 rounds in 5 minutes, for a max 100 points.
  • Timed fire: 10 rounds in two strings of 5 rounds each, in 20 seconds, for a max of 100 points.
  • Rapid Fire: 10 rounds in two strings of 5 rounds each in 10 seconds, for a max of 100 points.
Distance and targets: All targets are fired at 50 feet. The slow-fire stage is fired on the B-16 target. Timed- and rapid-fire stages are fired on the B-8. All targets for the match are supplied by the range.
Position: Shooting will be from one hand or two, if you shoot one handed in your handicap shoot you must shoot one handed in all matches. No support other then you, No leaning on the walls or benches.
Game Play: Play will be scored on a basic simple handicap – no classes. The handicap will provide a level playing field. Your pre-qualification rounds will establish your handicap. Each team will be assigned a lane each week. Lanes will rotate weekly. These are just time slots, shooting rules stay the same:
  • Player 1 for each team will shoot at 6:00.
  • Player 2 will follow at 6:15.
  • Player 3 will follow at 6:30.
  • Player 4 will follow at 6:45.
  • Payer 5 will follow at 7:00.

Scoring: Weekly scoring will be the top three scores plus their handicap added together to make their team score. The lower scores will be dropped. This will help with absentees.

 
If we do fill all 8 teams, weekly scoring be:
  • 1st = 7 points
  • 2nd = 6 points
  • 3rd = 5 points
  • 4th = 4 points
  • 5th = 3 points
  • 6th = 2 points
  • 7th= 1 point
  • 8th = 0 points
  • If we do not fill all 8 teams, the maximum points will be adjusted accordingly.

All ties will be broken by the amount of X’s. Teams play against all teams each week. If a shooter knows they cannot make it for league night, they can pre-shoot, but it must fall between the prior league night and the night they will miss. Individuals may score their own targets, but we ask that you show your math so that when we score them, we can quickly identify discrepancies.

Malfunctions: If you have a malfunction, STOP do not attempt to clear it, notify the RSO they will clear the firearm. Reload so you have the proper amount of ammunition for the string and repeat the string. The target is not changed, the 10 lowest scores count as your score, only one Alabi pre match.
Range updates and announcements
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